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Old May 30, 2005, 05:37 PM // 17:37   #21
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OK how about this, anyone who gets kicked, gets left with henchmen in place of the party.

That way, if a group decides to kick a member at the end of the mission, that one person is not screwed out of mischief.

However, if the group notices that the one person is afk after a battle or two, they kick that person, that person has to do the entire mission/exploration with sub-par hench. I would say that the group should not get a hench to replace the one person. (This will keep some of the unnecessary kicks down.)

That person would have the same map as the group when they kick them and get to pick up any item that is reserved for them.



BTW: I right now will call myself a genious. Even though I don't know if I spelt genious right.
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Old May 30, 2005, 05:50 PM // 17:50   #22
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Just for the record: I liked cc pyros solution to the "kicked because of rare drop" problem (items go in the unclaimed items box), and agree with Inziladun that an option to kick a player who's not touched his keyboard for X minutes is good, hard to over-use, and made of chocolate.
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Old May 30, 2005, 05:59 PM // 17:59   #23
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The has not touched keyboard option is too easy to get around. A bot, hitting the forward button once every 2 min, done.

My argument is to protect the kicked, if they are kicked by a malicious guild.

I do not really want people to leave my group just because there are 6 of us from a guild and they assume that they will get kicked when they are not needed. So they, and I, if I am in that situation need some sort of protection.
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Old May 30, 2005, 06:07 PM // 18:07   #24
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Just get everyone who's actually playing to stop what they're doing, run back to the leecher, and form a circle around him dancing. Once he sees that his time is being wasted just like yours, he'll wise up.
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Old May 30, 2005, 06:23 PM // 18:23   #25
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I really do not think that people will maliciously kick people at the end of missions. There really would be no reason for it and any guild that did that would immediately become discredited and reported to Anet. I know my guild wouldn't do it, if anything we would try to recruit the person if they weren't dingbats.

Heres something else: A group can only propose to kick someone once a mission, if the motion fails, then they can't attempt to kick that peson again. This would prevent people who get mad at someone at the beginning of the mission threatening people by starting a vote kick, purposefully failing it, and then out of spite kicking them at the end of the mission.

Again, I don't see malicious kicking as being much of a problem.
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Old May 30, 2005, 06:30 PM // 18:30   #26
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Prayer to Anet: enable a votekick.

Malicious kicking won't be a problem cuz it's a vote. If you are in a party that is 3/4 dinks and 1/4 you then why the hell did you stay there so long? And are you sure that it was malicious?
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Old May 30, 2005, 06:43 PM // 18:43   #27
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Quite frankly I think its a moot point. As far as infusion goes, just because their not doesn't mean its a kickable offense, that's their personal choice whether they believe they need to be infused or not. I've seen a few people take on those missions with hench's with no infusion and still do better then a group fully infused.

As for idiots on a PUG or two idiots deal with it. I'm sorry to say but crying over how they pulled a group of mobs over doesn't help. Likely if your on a mission and he pulls em your all dead you go back to the outpost and you can boot them there, rarely do you get a second chance when the huge mob comes screaming down your throat. Secondly it seems a little childish to say "I did all the work in the game so you don't deserve a reward." It's a game people, seriously get over it, there's no use in screaming at leechers because quite frankly they know their odds of getting through some missions without participating is close to nill so they'll just keep trying the same trick. My advice? Get to know people, As many people as you can and learn to find reliable ones. If you always have a group of semi trustable friends on then you've got a better chance of not having a leecher in your group.

Just my two cents.

BTW: I hardly do PUGs I'm a Henchie kinda person.
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Old May 30, 2005, 06:56 PM // 18:56   #28
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Quote:
Originally Posted by Hand of Shiva
so they'll just keep trying the same trick.
Not if everytime they do it they get kicked from the beginning.

Quote:
Originally Posted by Hand of Shiva
BTW: I hardly do PUGs I'm a Henchie kinda person.
If you hardly do PUG's then you can't understand how frustrating it is to do a mission and have a leecher sit at the beginning the entire time getting the same credit as you do.
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Old May 30, 2005, 07:21 PM // 19:21   #29
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This is what will happen if they allow a "vote kick" :

"Oh my god, Bill look at this - this is the tenth thread about people complaining the vote kick system is a huge grief..."

Henchmen are there for a reason, use them, they are better than people more times than I care to count.

If someone goes afk at the beginning of a mission, is that hard to say: "Everyone map travel back to blah blah district 2 and we will drop this turd and pick up someone else."

Any system that gives players power will be abused.
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Old May 30, 2005, 08:23 PM // 20:23   #30
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perhaps then, insted of making a vote kick, butten, change the way xp is handed out, such as :

erick sits at the entrance;

blue hits for five;
x hits for 6;
the creature dies and drops a fur square cloth ( that is now handed out randomly to blue or x, but not erick )
and the creature is worth 56xp ( devided by 2, not 3 because erick didnt help )

this would make it so "leachers" join groups to play, not to get xp or if they need xp they need to help
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Old May 30, 2005, 08:42 PM // 20:42   #31
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Quote:
Originally Posted by Dagbiker
perhaps then, insted of making a vote kick, butten, change the way xp is handed out, such as :

erick sits at the entrance;

blue hits for five;
x hits for 6;
the creature dies and drops a fur square cloth ( that is now handed out randomly to blue or x, but not erick )
and the creature is worth 56xp ( devided by 2, not 3 because erick didnt help )

this would make it so "leachers" join groups to play, not to get xp or if they need xp they need to help
How about something similar. Maybe that you have to be within a certain distance of the kill to recieve experience and drops (not too much distance, but enough to make casters happy). That way, if someone is AFK, they won't recieve rewards for just sitting there.
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Old May 30, 2005, 08:42 PM // 20:42   #32
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I would like to think that malicious kicking would not be a problem, but I know that I would be wrong.

Here is a list of what I have seen that tells me I would be wrong:

Leaving after capturing an Elite Skill
Leaving after failing to capture an Elite Skill
Forming a group in town for drake hunting, and being cursed at by those that decided to go off and try to do the mission alone and died.
Not resing till after an item has gone up for anybody and it is picked up.
Selling minor runes of vigor for 600 gold

I am drawing a little blank here, but what else can you think of?

The real question is, are you improving your group? Or are you punishing someone else?

If you do not notice that a person is not being helpful within the first couple of battles, you are being irresponsible. If a person is just a jackass and will not listen to direction, send them out with hench.

If you are the one getting booted you will want hench. If it is a real mission they will screwed, unless most of the real damage is done.

You have to look at it from all angles, not just the "holy roller I do what is right always one". There are groups out there that would do this, and just because you let someone leech on to you does not mean that we all do.

Ohh idea number two, and I have done this. Go back to town with the rest of the group that is participating and trying to have fun. Again you will have to do this early in the mission/exploration, but why not say meet at dist X and we will regroup and find a good replacement for moron A.
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Old May 30, 2005, 09:25 PM // 21:25   #33
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I'm sorry you were griefed by some immature players. These stuff happens from time to time and I think we'll just have to learn to ignore those people. Even thought some kind of vote-kick would be nice, and but when you kick a griefer 30 minutes into a mission, the damage would've been done already. You can fix all the bugs in a game but you can't fix stupid.
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Old May 30, 2005, 09:49 PM // 21:49   #34
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There already is a distance point where, after that point (too far behind rather) you stop getting experienced and items.

I tested it in one of the earlier missions. Some friends ran off and I stayed with Rurik - I got no exp. after they got about 100' away, and I could see what items were dropping, but none were ever assigned to me.
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Old May 30, 2005, 11:28 PM // 23:28   #35
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I don't think it's that kind of leeching they're really concerned about. More so, I think they're talking about missions. Where one person can sit back afk while the others complete the mission and then the afk person gets credit for it.

Anyway, yes its true I do usually travel with henchs with the rare exception of a few missions, especially the late game missions. However, I do understand your plight more then you think because of the times I do do PUGs I've been screwed once or twice by people just sitting there at the beginning (the infusion runs happened to be one of them). But I still contend that a leecher will continue to leech no matter what you do. Ran into someone like that today, the player actually followed the group but stayed far enough back that they were never in the combat nor did they attack/heal anything. But in most cases there aren't huge numbers of leechers hanging about, like theres 1 in every group or something. YOu get em every once and a while but just because you see a few bugs around your house every now and a again doesn't mean you should bug bomb your house either. Same here, there's no need for a kick button, especially when ANet should be fixing other bugs, like the AI pathing! stupid henchies!
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Old May 31, 2005, 12:12 AM // 00:12   #36
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Quote:
Originally Posted by goku19123
There already is a distance point where, after that point (too far behind rather) you stop getting experienced and items.

I tested it in one of the earlier missions. Some friends ran off and I stayed with Rurik - I got no exp. after they got about 100' away, and I could see what items were dropping, but none were ever assigned to me.
I was unaware of that. I apologize.
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Old May 31, 2005, 12:28 AM // 00:28   #37
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I've once again come up with a solution for the problem of getting kicked at the end of the mission. Always travel with someone you know and trust, or someone that isn't a part of the guild you are travelling with. Besides what are the odds that on person gets in a group with 7 guild members, shouldn't that tip you off?
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Old May 31, 2005, 12:33 AM // 00:33   #38
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It would get abused as much, if not more, than the leaches... and yes, i've had my share of the bastards. They ruin missions and try to collect exp and items. But it would be equally annoying to go out on a mission, help the party out, and then get booted right before the end.
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Old May 31, 2005, 12:51 AM // 00:51   #39
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People are the bane of our society.
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Old May 31, 2005, 01:33 AM // 01:33   #40
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I have been in that group you speak of.

5 Champions of Nissi and someone named Immortal Titan.

We almost never spoke to him (we were on Teamspeak and did not have the access to let him in) and he followed our warrior like a second warrior should. He traveled with us for several missions in the Wilds area and left at some really late hour. While we would not have kicked him, unless he was not participating, some guilds might, and we would not get to travel with 5 friends because they would be afraid that they would get kicked.

Anyway, it happens and I like traveling with as many friends as I can, so I don't want to ruin that.

BTW: getting one more member online is a better answer, but not always possible.
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